24 - Beach Ball

Edit Objects Dialog Box
Identification
ID: Calculated, after CalcCowID
(Highly recommended!)
same
Name: Optional, usually totally unnecessary same
Logic: CoveredPowerup or InGameIcon
Image Set: GAME_WAPWORLDONLY_TRIGGER or alwayz GAME_INGAMEICONZ_ +
TOYZ_BEACHBALLZ
Animation: Not used (blank) same
Location
X: Pixel location of the left edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any X:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Y: Pixel location of the top edge of the logic box, + 8 (center point).
Determined by the Gruntz Level Editor at creation time.
Changed by the Gruntz Level Editor after 'nudge' or 'shove'.
May be modified by the Designer.
(Ideally, value divided by 16 should leave a remainder of 8.)
The uncovered object is alwayz centered in the tile, for any Y:.
same, except ideally,
value divided by 32 should leave a remainder of 16.
(Image centered in the tile.)
Z: 0 (default) same
I: -1 (default) same
Attributes
Score: 0 ... default Same as for CoveredPowerup
Points: 0 ... default Same as for CoveredPowerup
Smarts: 0 (default) Tile 1 or 9 selected;
or Clear Tile (1 through 301) to replace the
Rock or Hole/Mound when broken/dug up.
Objectz on an Arrow Tile may never be acquired!
0 (default ... not used)
Powerup: 0 (default)
24 ... ID of a Beach Ball
same
Damage: 0 (default) same
Health: 0 (default) same
Speed X: 0 (default)
X Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Speed Y: 0 (default)
Y Tile coordinate, calculated, after CalcCowID
(Highly recommended!)
Same as for CoveredPowerup
Face Dir: 0 (default) Same
X Min: 0 (default) same
X Max: 0 (default) same
Direction: 0 (default) same
Y Min: 0 (default) same
Y Max: 0 (default) same
Speed: 0 (default) same

"Where's the beach?" cries the Grunt when he getz this Toy.

There doesn't have to be a beach at all, though.
Who hasn't gone to some outdoor sporting event, like baseball, football or soccer and seen a Beach Ball being batted around the stadium seating area?
Eventually, it windz up on the playing field, causing a slight delay in the game, while some field attendant runs out to retrieve it.
The attendant is generally carrying some sort of pocket knife or hatpin, and with elaborate care to show the fans what is happening, POPz the Ball.

The Beach Ballz used in Gruntz are very well made.
They last the longest of all the stationary Toyz a Grunt can have.
Gruntz bounce on them, toss them in the air, and generally have a great time playing with one.
Alas, they aren't indestructible, though, and will eventually break. "I broke my ball!."
You don't want to be anywhere near an enemy Sword Grunt when that happens to him!


Travel Speed: infinite per Tile (doesn't move). However, he does bounce on it, and may release (temporarily) the Hold Switch he may be standing on, or toggle the Toggle Switch .

'Play' duration: 26 secondz.