30 - Scroll ![]() |
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|---|---|---|
| Edit Objects Dialog Box | ||
| Identification | ||
| ID: | Calculated, after CalcCowID (Highly recommended!) |
same |
| Name: | Optional, usually totally unnecessary | same |
| Logic: | CoveredPowerup | or InGameIcon |
| Image Set: | GAME_WAPWORLDONLY_TRIGGER | or alwayz GAME_INGAMEICONZ_ + TOYZ_SCROLLZ |
| Animation: | Not used (blank) | same |
| Location | ||
| X: | Pixel location of the left edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 16 should leave a remainder of 8.) The uncovered object is alwayz centered in the tile, for any X:. |
same, except ideally, value divided by 32 should leave a remainder of 16. (Image centered in the tile.) |
| Y: | Pixel location of the top edge of the logic box, + 8 (center point). Determined by the Gruntz Level Editor at creation time. Changed by the Gruntz Level Editor after 'nudge' or 'shove'. May be modified by the Designer. (Ideally, value divided by 16 should leave a remainder of 8.) The uncovered object is alwayz centered in the tile, for any Y:. |
same, except ideally, value divided by 32 should leave a remainder of 16. (Image centered in the tile.) |
| Z: | 0 (default) | same |
| I: | -1 (default) | same |
| Attributes | ||
| Score: | 0 ... default | Same as for CoveredPowerup |
| Points: | 0 ... default | Same as for CoveredPowerup |
| Smarts: | 0 (default) Tile 1 or 9 selected; or Clear Tile (1 through 301) to replace the Rock or Hole/Mound ![]() when broken/dug up.Objectz on an Arrow Tile may never be acquired! |
0 (default ... not used) |
| Powerup: | 30 | 0 (default ... not used) |
| Damage: | 0 (default) | same |
| Health: | 0 (default) | same |
| Speed X: | 0 (default) X Tile coordinate, calculated, after CalcCowID (Highly recommended!) |
Same as for CoveredPowerup |
| Speed Y: | 0 (default) Y Tile coordinate, calculated, after CalcCowID (Highly recommended!) |
Same as for CoveredPowerup |
| Face Dir: | 0 (default ... Random Spellz ... what you'll get!) See table below for other options |
same |
| X Min: | 0 (default) | same |
| X Max: | 0 (default) | same |
| Direction: | 0 (default) | same |
| Y Min: | 0 (default) | same |
| Y Max: | 0 (default) | same |
| Speed: | 0 (default) | same |
and castz Spellz.| 1 | Freeze |
all of the Gruntz near the reader are turned into Gruntziclez (even friendz). |
| 2 | Health |
all of the Gruntz near the reader are restored to full Health (even enemies!). |
| 3 | Resurrection |
all of the Grunt Puddlez near the reader are restored to life (thin red line, but alive). |
| 4 | Random Toyz |
all of the Gruntz near the reader receive a Toy of some kind to play with (random choice). |
| 5 | Teleport |
all of the Gruntz near the reader are teleported to random locationz. |
| 6 | Rolling Ballz |
Giant Ballz roll outward from the reader in the four cardinal directions. |