Converting Kitchen 	Walkthrough 
written by: Battlezm

	You begin this quest with 3 gruntz and already have a hard start. To begin, send a grunt to follow one of the inner boulderz. After he leavez the staircase have a grunt step on the yellow switch. Whoa!! the terrain cangez and some very helpful arrows appear. Don't forget about the first grunt though, use an arrow to dodge an olive. Send the grunt to the stairz and procced through the outer ring, using more of the created arrowz to dodge olives whenever needed. step one the one switch. A set of stairz appearz, have your other gruntz join the 1st one through this new staircase. Now have a grunt get the toob. [Note: you will see much more of these weird changez throughout the level, hence it'z title. Also to save you from a replay, the griddle to the right is worth taking the time to make a step of faith.] Send a grunt through the wormhole. Have him navigate the pyramid maze, before you leave step on the switch and get the coin under the note. When you get back, you see the right griddle has converted entirly into a water pool! Have toobz go swim to the switch.
	Go get the baby-walker that'z hidden in that pepper shaker. Now attract the toobz, give him the toy so him endz up trapped in the green pyramidz. Send a barehand through the olivez to pick up the gauntletz, be sure not to release the toob! Have toobz go to the glittering spot in the water to trigger a wormhole, don't even stop on the tile, get to the wormhole as fast as possible, and you should be able to get into it just as it'z closing. Get the coin and step on the one switch. After that get your toob near the enemy toob. Release the enemy toob and make hime chase yourz. Jump into the pool and swim up to the right diagonal angle in the pool. Have gauntletz hit the blue switch. Both toobz should be on land tilez when the countertop extendz. Get the jack-in-the-box, get the enemy toobz on the switch and give him the jack-in-the-box. Get on to the plateau bridge that'z stopped changing, if it'z not there, have gauntletz step on the blue switch that is used to control it. After toobz is on the plateau, step on the switch again. Get the coin behind the tobasco sauce. Then get back to the enemy toob, he'z still in the jack-in-the-box, right? Get back into the pool and step on the one switch on the island. Ignore the coin on the toob spikez, it will be taken near the end of the level. Go get the brick laying toolz, have your other grunt manuver through the olivez to the shovel. Have gauntletz get the coin and go to the same place, don't get the goober straw.
	Now in this next area there are 4 swordz that are on oppsite teamz. The onez in trapped by brickz are enemiez and so are the onez in the holez. your task is to make the gruntz fight each other and dispatch the leftover one without getting hit.[Note: it'z manditory that you do not get injured, in a later area you will need all gruntz to have above half-health.] Use the pyramidz to your advantage and start with the area with holez. There is a coin in the hole that the arrow pointz to. After the enemies are dead, have shovelz get the gooberstraw.
	Drop a new grunt onto the creation-pad. Have him step on the switch. Get brickz in between the metal pyramidz ASAP, lay a brick on the blank tile. It'z possible, just try. The brick keepz the olive from triggering the one switch. That switch createz a barrier that blockz off the 6 coinz in the next area. 
	Speaking of the next area, go there with all gruntz and claim your reward. Then send anyone past the arrowz (press the one switch first) to control the arrow. Send someone else to trigger the one switch in the metal pyramidz. Then release gauntletz by stepping on the orange switch, gauntletz escapez viva the new set of stairz. Have everyone go to the double staircase. Have a grunt go through the pyramidz. The sword attempz to attack, run back to the slimez and make him get melted. Have gooberz get the spyz. Get a grunt onto the safe green hold switch. Have a grunt lead spyz through the pyramidz, with the help of a grunt on the 2 green switchez. Stop in front of the kitchen slime. Have a grunt go to the toggle switch with strawberriez on it, the cherry next to it can be walked through. Eliminate the fast kitchen slime. Have spyz get the go-kart, save it. You may lure the second sword into the kitchen slimez or kill him,  just make sure you don't get struck twice (you'll see soon why that'z so important). 
	In this tiny area there is a secret switch under that yellow note, don't step on it. have the gruntz go to the area with sugar cubez, don't go into the wormhole yet. For the last grunt, click past the pyramidz in a straight diagonal line, your grunt should walk through the diagonal pyramidz as if they weren't there. Break all the sugar. Do not get the health! Go to the pool and have all the gruntz get swordz. Have a sword go through the blue wormhole. Step on the yelow switch and back through the wormhole. Now you notice that now the center part of the pool is turning into a griddle, this providez a way back. Now have a sword go through the blue wormhole in the sugar cube area.  
	Upon landing, go get the gauntletz. Don't try to get the warp letter above the griddle. Kill the club. You must strike first and retreat until you can attack again. Make sure the club didn't attack you, for this gauntletz should have slammed on the club'z head, not side. Attack again, you should be able to kill him first if the instructionz were followed exactly. This battle provez clubz aren't impossible to defeat with a lone gauntletz. Get the sword and go through the wormhole, make sure there are now 2 new setz of stairz that connect the electric outlet plateauz before leaving. when you get back you are faced with another battle. 
	To prepare for this battle line your gruntz so the 4th grunt is on the forth tile up in the first vertical blue tile column. The 3rd grunt is on the third tile up in the second vertical blue tile column and so on. Use the control-# number method to hotkey the top 2 gruntz "1" and the lower 2 gruntz "2".
Select the gruntz and order them to move 2 tilez in front of the enemy row of the swordz, their sensing range. synchronize your gruntz so they arrive at the same time in their own line. Save, so you can try again if needed. Now quickly select 1 and strike the sword near the top two gruntz. Then quickly select 2 and swat the next closest sword. You may need to do it vise-versa. Then select 1 again and kill the other grunt. Select 2 again and hit the last sword. If you were fast and lucky, no gruntz of yourz were lost (if any were though, you must try again). If you were very lucky, like I was, only 2 of your gruntz were hit! 
	Go get the health, go through the outletz, and get new toolz. Trigger the checkpoint. Have springz trigger another checkpoint. Shoot springz past the spikez, careful though, springz must wait longer because he'z taller than other gruntz. If he getz hit too early he will be knocked onto the spikez. Gauntletz triggerz his checkpoint. He enterz a nasty area with 6 swordz and many arrowz, constantly changing courtesy to 3 olivez in the north. Careful, some arrowz lead to the pyramidz or off onto the griddle. There are a couple setz that trap your grunt also. What this is is an extreme version of squash the grunt on the arrow puzzle. Here'z a helpful tip, if an arrow appearz under your grunt he won't go anywhere and can step off in any direction. If an arrow appearz under gauntletz that pointz to a sword, you may click to go onto the tile occupied by the sword and squish him! Step on the switch and get out after all swordz are gone. Then pass through the kitchen slimez to get to the next area.
	Have spongegunz shoot springz over the edge of the upper counter top. To do this, have spongez shoot at the side of the counter; while springz hopz onto the arrow. If done correctly springz should get hit by the sponge as he is over onto the countertop, he will be shot over into the narrow channel. Send any grunt you want into the wormhole, it'z a free pass. Send the other 2 gruntz through the red and green pyramid maze. Go to the checkpoint. After shovelz fillz in the hole and gauntletz breakz the sugar cube, go stand on the purple switchez. For the third switch, walk over the griddle, it'z walkable. Have springz go join the other gruntz. Do not bother with the giant giddle to the south, there is nothing of use there. If you step on the blue switch, it trapz you and the coin is an eyecandy. 
	In the next area kill all the swordz by hitting them when they are walking away. Before you do, label all the tilez in the 5x5 square from 1 to 25. Starting from the top left corner to the bottom right corner. Now kill the swordz so that their goo pudlez are on the following tilez following the number scheme. 
Numberz 5, 13, 18, 19, and 21 have a goo puddle on them. have all your gruntz go near the black switch, except spongegun. Have him go near the blue square. Release the enemy goober by stepping on the switch. Get him to step on the switch with 3 goo puddlez near it, advance the other gruntz through the lowered pyramidz. Then shoot the goober to the upper switch. Have your gruntz get out. Kill the goober by shooting him into the griddle. An alternate solution is to shoot the goober into the griddle, not leading him anywhere. Then having spongez control the switchez. Either way spongez does have to go over the griddle. The tile before the landing is walkable. 
	Have gauntletz break the top brick, the lower one will blow him up. Before spriingz getz the sponge gun have him go trigger the black switch in the upper right corner. Gauntletz and shovelz should clear pathz. Have shovelz dig up the filled in hole to get a coin. Go onto the stairz and have a spongegun shoot shovelz over the arrow to the blue switch. Go press the black switch in the plateau that has just opened up. To shoot the barehand enemy to the black switch fist shoot him onto the arrow. Then have the oter spongegun shoot him past the giddle edge onto the landing. Then shoot him onto the next one. Shoot him into the pepper. He will go onto a hidden arrow that makez hime step on the black switch. Before you leave take notice of the salt shaker with all the arrowz pointing towardz it. Have gauntletz go break the sugar under that shaker. Step on the switch after it'z safe. Scroll back to the area with the secret switch and you will notice that the counterbottom it leadz to has a passage that leadz to the second one. [Note: If you did trigger the secret switch previously, it is now impossible to get a perfect.] 
	Continue over the changing bridge. [Note: some tilez do not change.] Step on the green switch and continue through the area that used to be a griddle, get that "A" that was floating around earlier. Have gauntletz go down to the yellow switch area while the spongegunz get bombz. Have gauntletz break the hidden cube under the salt shaker. Then set the arrowz so there is a clear path through, note that some of the arrowz change at 90 degree anglez. Trigger the check point, have gauntletz step onto his last. Quickly step back to diagonally to get back out of the check point as the pyramidz rise. Have a grunt go to step on the black switch. A staircase appearz leading to 2 coinz. Have gauntletz get them and go through the wormhole under the salt. Have the rest of your gruntz get through the maze. Have a bomb get the spongegun.[if you're wondering why the tilez are shaped a key, it has no use.]
	Send spyz through the wormhole. Remember that go-kart? Give it to the toyer. He should go into the wormhole, not a hole. Have shovelz dig up the filled in hole to get a coin. Have bombz light his bomb and run through the pyramidz. He should be stopped by the toyer grunt. After bombz throwz away the broken yo-yo, have him stay there. For the next puzzle you have to give bomberz (the red craziez) toyz to direct them towardz the black switchez. Think carefully, if you send a wrong bomber to a switch, there is a low chance you can correct your mistake and there are no extra toyz. To stop the bomber put a toy in his path. I'm not going to tell you how to do it, but will provide some hintz. The number next to the bomber representz how many toyz are needed to be used. 
  1st bomb) 0
  2nd bomb) 2
  3rd bomb) 2
  4th bomb) 2
  5th bomb) 1
  6th bomb) 1
  7th bomb) 1
  8th bomb) 1
The second bomb is te one standing next to the diagonal pyramidz, he must run through them. This is tricky to do. Have shovelz go place a toy one tile away diagonally through the pyramidz. At the same time have gauntletz step on the tile and make the bomb attack. Get back before shovelz placez the toy. After the puzzle is done go step on the one switch to free spyz. Fill in the hole hidden under the blue note. Then have bombz run toward the switch.
	Now move all three gruntz to the next area. Spyz helpz gauntletz break through the brickz. Have spyz get the boomerang. When shovelz stepz on the one switch, the surrounding brickz will change. Make sure all of your gruntz survived. Haave shovelz fill in a hole and step out onto the solid tilez. By now the white toyer grunt has noticed shovelz and eagerly goes to give him a pogo stick. Don't run, when the toy er is about to give your grunt a toy, have boomerang aim at a spot in which the boomerang will hit shovelz to stop him from playing with the pogo stick. It must be right when swordz triez to give his toy. Then dig around the sword if he'z in your way, you don't have to kill him. Collect the coinz and bottle and move in the next area.
	Have shovelz go stand on the end of the fly that'z to the left of the spongegun enemy. Save when he shootz at your grunt. Now the trick is to be half-way over the grill edge to get knocked past it and onto the bridge tile. Try going when the sponge is halfway there. If you make it, go step onto the blue switch so the other gruntz can continue. Also, the arrow near the spongegun grunt is a red warp trigger. 
	Have boomerangz attack one of the diggerz on the hold switchez. Then have boomerang pick up the warpstone. Move him a tile diagonally as he does, metal pyramidz will trap him otherwise. Have shovelz make the bridge complete and then go fill in the entire ring of holez around the brickz. The brick above the hole where the 2 coinz are should be safe to break, it'z the 3-stack. Have shovelz dig and undig the hole to the left of the arrow. The timebomb blowz brickz up, and gauntletz can break the new safe brickz. Shovelz then fillz and digz up the hole to the right of the arrow, revealing the warp letter "P" on a yellow switch. Get it. Then shovelz goes off to dig the line of 5 holez near the enemy digger(z). once a space is made fill in a hole next to the digger, then attack him and run away. The digger continuez to try and empty the hole again, attack and run away again. Repeat until he'z goo, then do it to the other digger if he is still there. For the last digger, fill in the hole second from the top. The digger emptiez it, there is a timebomb underneath that bolwz him up. Then go stand on the purple switch. Gauntletz hackz through the 4th brick from the top and killz the goober. Then he goes and startz kacking through the bricklayerz' brickz. Kill them. Break the 4th brick from the top at the layer of brickz directly behind the bricklayerz. Then move up 2 tilez after you attract the enemy gauntletz. The enemy grunt breakz a red brick, break the last break and kill the barehand. Then go stand on the purple switch. Warpstone goes up the stairz and walkz as far as he can to the right, he triggerz a red warp that takez him to where the coin on toob spikez is. After returning have him go into the fort.  .