Arrowz (direction controlz)


Tile Properties/Attributes: User

Whenever a Grunt steps on an Arrow, he must travel in the direction the Arrow is pointing!

Toggled Arrowz (Tilez 201 through 204 ) are controlled by Switchez 221 and 223 , and require logics.

Edit Objects Dialog Box
Logic:TileTrigger
Image Set:GAME_WAPWORLDONLY_TRIGGER


Object Rectangles Dialog Box
Move rect: LeftID number of the Switch affecting the Arrow.

Any of the "Move rect:" boxez may be used to specify Switch IDz ... but starting with the first box, top left, and moving right before moving down is preferred.

TileArrow Type
1
2
3
4
5
6
7
8
Toggled Arrowz
201Toggled north->south
202Toggled south->north
203Toggled west->east
204Toggled east->west
"permanent" Arrowz
205always north
206always south
207always west
208always east
Intersection Arrow
209pass through


Important! If a Grunt steps onto the intersection Arrow on the diagonal, that Grunt is permanently stuck on that Arrow!

(Strong) suggestion: never place any Tile where a Grunt (the solver, really) has a choice for a next move to the northwest, northeast, southeast or southwest (on the diagonal) of an intersection Tile.