Bridge Stonez


Tile Properties/Attributes: User

Four ways to use Bridge stepping stonez:
  1. Crumbling Bridge stepping stonez (no logic required)
  2. Unchanging Bridge stepping stonez (no logic required)
  3. Toggling Bridge stepping stonez (TileTrigger logic required)
    Logic:TileTrigger
    Image set:GAME_WAPWORLDONLY_TRIGGER
    Move_rect:_LeftID number of the Switch which will toggle the state of this Tile.
    More than one Switch may affect a Tile.
  4. Automatic Toggling Bridge stepping stonez (TileTrigger logic required)
    Logic:TileTrigger
    Image_set:GAME_WAPWORLDONLY_TRIGGER
    Points:0 delay time, in milliseconds (no delay before toggling) or (for example) 20000 for a 20 second delay before toggling.
    Damage:1000 'normal' time, in milliseconds, it will stay toggled, or (for example) 20000 for 20 seconds in the toggled state.
    Health: 1000 'normal' time, in milliseconds, it will stay in its original state, or (for example) 20000 for 20 seconds in the original state.
TileSwitchableType
1
2
3
4
5
6
7
8
257raisedsolid stone
(Water)
Types 2 and 3 (no logic, no change!).
258submergedsolid stone
(Water)
Types 2 and 3 (no logic, no change!).
259raisedsolid stone
(other)
Types 2 and 3 (no logic, no change!).
260submergedsolid stone
(other)
Types 2 and 3 (no logic, no change!).
TileUse onceType
1
2
3
4
5
6
7
8
261crumblingstone
(Water)
Type 1.
262crumblingstone
(other)
Type 1.
TileAutomaticType
1
2
3
4
5
6
7
8
263raised solid stone
(Water)
Types 2 and 4 (no logic, no change!).
264submergedsolid stone
(Water)
Types 2 and 4 (no logic, no change!).
265raisedsolid stone
(other)
Types 2 and 4 (no logic, no change!).
266submergedsolid stone
(other)
Types 2 and 4 (no logic, no change!).