7 - Goober(Straw)z ![]() |
|---|
| Method number 1: Enter the game with it. Edit Objects Dialog Box Use Logic: GruntStartingPoint with Powerup: = 7 ... other fieldz as necessary Method number 2: Cover it up. Edit Objects Dialog Box Use Logic: CoveredPowerUp with Powerup: = 7 ... other fieldz as necessary Method number 3: Leave it in plain sight. Edit Objects Dialog Box Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_GOOBERZ Method number 4: Put it in a Giant Rock. No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed. Method number 5: Ask for it. One of the solver's Gruntz can use a Megaphone Method number 6: Steal it (back). Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind. |
| Gruntz are delighted when they receive a Tool to use! Give one of these to a Grunt, and he may exclaim (joyfully) Time To Start Sucking! GooberStrawz are your meanz of acquiring the materialz to 'bake' a new Grunt. Whenever a Grunt (not Bombz, Gravity Bootz, Warpstone or Welder's Kit) has its health reduced to zero, it leavez behind a puddle of Goo (except in Water, Tar Pit, Quicksand, etc.). A GooberStraw is used to suck up that Goo, storing it in a 'Goo Well'. It takez four Goo Puddlez to have enough to bake a new Grunt. When you hear the 'ka-ching', indicating baking is complete, you may look around for a GruntCreationPoint to enter your Bare-handed Grunt into the game. Sometimez, you may find Goo Puddlez (probably left behind by long-forgotten battlez) that you may suck up, without having to fight to create them. It does not matter what color ![]() ![]() ![]() the Goo is when you suck it up ... Goo is Goo.A GooberStraw is not exactly the most powerful weapon a Grunt can carry, but it is better than Bare-handz (and more useful once the battle is over). |
| Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp. |
|||||
| Used as a weapon |
|||||
|---|---|---|---|---|---|
'Hit' value: 2/20 ... enemy turned into a Goo Puddle after tenth swing. |
|||||
| Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight. | |||||
| ID | Opponent | Hit | Result | Winner's Health |
Reason for unusual resultz |
| 0 | Bare-handed | 1 | win | 11 | |
| 1 | Bombz | 20 | draw | 0 | Actually, both lose. |
| 2 | Boomerangz | 6 | lose | 2 | |
| 3 | Brick(layer)z | 4 | lose | 8 | |
| 4 | Clubz | 8 | lose | 12 | |
| 5 | Gauntletz | 5 | lose | 12 | |
| 6 | (Boxing) Glovez | 1 | win | 11 | |
| 7 | Goober(Straw)z | 2 | undecided | 2 | |
| 8 | Gravity Bootz | 2 | lose | 4 | |
| 9 | Gun Hatz | 10 | lose | 10 | |
| 10 | Sponge Gunz | 1 | win | 16 | Sponge Gunz are very difficult to load ... takez a lot of time |
| 11 | Rockz | 8 | lose | 4 | |
| 12 | Shieldz | 1 | win | 1 | ** Shieldz take half damage from many Gruntz, including GooberStrawz (who swung first, so got twenty swingz in) |
| 13 | Shovel | 6 | lose | 10 | |
| 14 | Springz | 5 | lose | 10 | |
| 15 | Spy Gear | 4 | lose | 10 | |
| 16 | Swordz | 10 | lose | 16 | |
| 17 | TimeBombz | 20 | draw | 0 | Actually, both lose. |
| 18 | Toobz | 2 | win | 2 | |
| 19 | (Magic) Wandz | ? | win | 20 | won't fight |
| 20 | Warpstone | 0 | win | 20 | can't fight ... and enemy Gruntz cannot carry a Warpstone piece ! |
| 21 | Welder's Kit | 20 | lose | 18 | |
| 22 | Wingz | 2 | win | 10 | |
| * GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz. ** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz. An opponent's 'Hit' value in Yellow indicatez half damage. An opponent's 'Hit' value of '0' in Red indicatez no damage. An 'undecided' result is because of random delayz (flailing, etc.) by either opponent. Grade: C- 20 W9-D2-L12 (-27 -67) ... some offense, unique utility The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz. |
|||||