16 - Sword ![]() |
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| Method number 1: Enter the game with it. Edit Objects Dialog Box Use Logic: GruntStartingPoint with Powerup: = 16 ... other fieldz as necessary Method number 2: Cover it up. Edit Objects Dialog Box Use Logic: CoveredPowerUp with Powerup: = 16 ... other fieldz as necessary Method number 3: Leave it in plain sight. Edit Objects Dialog Box Use Logic: InGameIcon with Image_Set: = GAME_INGAMEICONZ_TOOLZ_SWORDZ Method number 4: Put it in a Giant Rock. No matter what 'team' they are on, a Gauntletz Grunt, (Suicide) Bomber Grunt or Time Bombz Grunt can break or blow up a Giant Rock, or a Shovel Grunt can dig up a Time Bomb next to a Giant Rock, revealing the Tool in the middle, where Tile #290 was placed. Method number 5: Ask for it. One of the solver's Gruntz can use a Megaphone Method number 6: Steal it (back). Turn a Tool Thief carrying the Tool into a Goo Puddle , then pick up the Tool he leavez behind. |
| Swordz are strictly weaponz ... offensive or defensive ... they have no other purpose! |
| Travel speed: 600 millisecondz per Tile ... 300 millisecondz per Tile with the Super Speed PowerUp. |
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| Used as a weapon |
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'Hit' value: 10/20 ... enemy turned into a Goo Puddle after second stab. |
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| Assumption: Grunt teleportz into an enclosed area of two Tilez next to an enemy 'Post Guard' Grunt (neither can move), and beginz the fight. | |||||
| ID | Opponent | Hit | Result | Winner's Health |
Reason for unusual resultz |
| 0 | Bare-handed | 1 | win | 18 | |
| 1 | Bombz | 20 | draw | 0 | Actually, both lose. |
| 2 | Boomerangz | 6 | win | 14 | |
| 3 | Brick(layer)z | 4 | win | 12 | |
| 4 | Clubz | 8 | win | 12 | |
| 5 | Gauntletz | 5 | win | 10 | |
| 6 | (Boxing) Glovez | 1 | win | 18 | |
| 7 | Goober(Straw)z | 2 | win | 16 | |
| 8 | Gravity Bootz | 3 | win | 14 | |
| 9 | Gun Hatz | 10 | win | 10 | |
| 10 | Sponge Gunz | 1 | win | 19 | |
| 11 | Rockz | 8 | win | 12 | |
| 12 | Shieldz | 1 | win | 15 | ** Shieldz take half damage from many other Gruntz. |
| 13 | Shovel | 6 | win | 14 | |
| 14 | Springz | 5 | win | 15 | |
| 15 | Spy Gear | 4 | win | 12 | |
| 16 | Swordz | 10 | win | 10 | he who stabz first, stabz last |
| 17 | TimeBombz | 20 | draw | 0 | Actually, both lose. |
| 18 | Toobz | 2 | win | 16 | |
| 19 | (Magic) Wandz | ? | win | 20 | won't fight |
| 20 | Warpstone | 0 | win | 20 | can't fight ... and enemy Gruntz cannot carry a Warpstone piece ! |
| 21 | Welder's Kit | 20 | lose | 10 | |
| 22 | Wingz | 2 | win | 18 | |
| * GunHatz take no damage from a SpongeGun (but are moved) and half damage from any other ranged weapon Gruntz. ** Shieldz take no damage from Bare-handed, (Boxing) Glovez or other Shield Gruntz, and they take half damage from many other Gruntz. An opponent's 'Hit' value in Yellow indicatez half damage. An opponent's 'Hit' value of '0' in Red indicatez no damage. An 'undecided' result is because of random delayz (flailing, etc.) by either opponent. Grade: A 42 W20-D2-L1 (+285 +245) ... excellent offense, no utility The solver, using "hit & run" tacticz, can greatly alter the resultz against most enemy Gruntz. |
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